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Simairport trainer
Simairport trainer











simairport trainer

I had it set so that planes were landing every 15 minutes, and this is what happened after I left it on overnight: Unfortunately with the schedualing I had set up, it turns out that even with a few tweeks I made, the template is prone to traffic jams on the taxiways, thanks to the AI the planes use. Single lane taxiways next to gates are only allowed in areas where only a single gate can be accessed.All taxiways are single lane unless otherwise specified by ATC (and anyway they can be two lanes only for small training planes) ILS indicator to be located on the opposite side of one of the PAPI lights at whichever end of the runway will be less likely to obstruct traffic from perpendicular runways.ILS indicator? You mean a glideslope or a localizer? A glideslope should be placed around 1000' from the AER while a Localizer should be placed 1000' from DER. There is no rule to where papi should be.

simairport trainer

To give an example of this Runway 9 will have it's PAPI lights to the north of the runway, 18 to the east, 27 to the south and 36 to the west.Papi can be positioned either to the left or to the right. One set of PAPI lights must be placed at each end of the runway on the left-hand side of the touch down lights as seen by landing aircraft. Touch down zone lights are 3000' and they're white and aiming point is white as well. Green touch down indicator lights? There's no such thing. Realistic runways would have a width of 150 feet and anyways to conduct parallel ILS approaches they need to be spaced at least 3000 feet apart so that's way more than 2 squares. In this game runways are way undersized for the airplanes. Depending on feedback, there may be some kind of bonus added for keeping a certain ratio instead of using only one type or another. Scoring will reward 1 point for every L gate, and 2 points for every XL gate. The person who meets all the above requirements, and sets the highest number of avalible gates will win the challenge. Here is an example of said exception on easement: The one exeption to this rule is if it is a dead-end taxiway leading to a single gate There must be a 10 tile wide easement on the small grid to accomodate the wingspan of the A380 (currently the largest in the game) in areas that can expect to see traffic navigating between the runways and XL gates, This easement is reduced to 5 tiles for L gates due to the wingspans of 767s.

simairport trainer

The default Medium, Large and Extra Large maps given to us by the devs is what you have to work with. Single lane taxiways next to gates are only allowed in areas where only a single gate can be accessed. Runway crossings are allowed as long as the conditions above are able to be met. ILS indicator to be located on the opposite side of one of the PAPI lights at whichever end of the runway will be less likely to obstruct traffic from perpendicular runways. To give an example of this Runway 9 will have it's PAPI lights to the north of the runway, 18 to the east, 27 to the south and 36 to the west. PAPI and ILS are to be positioned in line with the green touch down indicator lights *This restriction can be reduced to a one tile gap in areas where XL gates will not be used. Parallel runways and taxiways must be spaced atleast TWO* tiles apart to accomodate the wingspans of planes such as 747s and A380s. If there is a tie and there is one of each mode, I will give Career Mode the win for the extra effort needed to balance the budget.Ĥx Runways all with Lights, PAPI and ILS upgrades, the runways must have space on either side to place the upgrades. This can be done in either Sandbox or Career Mode. After fiddling with things for quite a long time to see what designs I personally can come up with, I would like to see what others can manage to do using the same restrictions.













Simairport trainer